GML systems and assets for GameMaker. 84 products.
How these are made. Every CSAF product is made with AI. Each entry below repeats the AI disclosure exactly as its store page states it (for example "AI Assisted, Code, Graphics").
Adversary is a boss system for GameMaker, written in pure GML. There is no sprite in it, no spritesheet, and no texture page. Every creature on this page was drawn by the code you are buying.
Paid · Tags: 2d, asset-pack, boss, combat, enemy, gamemaker, generator, gml, no-sprites, procedural · AI disclosure: AI Assisted, Code, Graphics · store page
Affliction is a status effect system for GameMaker with 960 icons it draws in code: burn, chill, toxin, shock, mind and body. Use it in as many games as you like, commercial or free.
Paid · Tags: gamedev, gamemaker, generator, gml, gui, icons, procedural, sourcecode, tool, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page
Almanac is a calendar for your game that prints itself.
Paid · Tags: calendar, festival, gamemaker, gml, moon, no-sprites, procedural, seasons, sourcecode, time · AI disclosure: AI Assisted, Code, Graphics · store page
Armoury draws weapons. It does not ship pictures of them. Thirty-seven weapon forms - eighteen hand blades, six axes, four maces, three hammers and six polearms - built from data at runtime in pure GML.
Paid · Tags: blacksmith, equipment, gamemaker, generator, gml, no-sprites, procedural, procgen, sourcecode, swords · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Your game tells Arras what happened. Arras weaves it. A recap screen no two players share: the playthrough worked as an embroidered frieze, with a vignette for every act, border bands running the whole length, and a titulus over each panel.
Paid · Tags: chronicle, credits, embroidery, gamemaker, gml, history, journal, memory, sourcecode, tapestry · AI disclosure: AI Assisted, Code, Graphics · store page
Athanor is a crafting system for GameMaker in pure GML that draws its own art: 144 reagent glyphs, 20 result vessel families and a seal for every recipe.
Paid · Tags: 2d, asset-pack, crafting, gamedev, gamemaker, gml, icons, inventory, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Barrage is a pure GML bullet pattern system for GameMaker 2024.14 and later, in which every projectile draws its own art from the pattern that fired it.
Paid · Tags: 2d, bullet-hell, effects, gamemaker, generator, gml, no-sprites, procedural, projectiles, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Beacon is a GML renderer with 5 energy effects for GameMaker: lightning, beams, tethers, chains and trails, drawn as geometry every frame. One licence covers as many of your games as you like, commercial or free, with no royalties.
Paid · Tags: 2d, animation, asset-pack, effects, gamemaker, gml, lightning, procedural, sourcecode, vfx · AI disclosure: AI Assisted, Code, Graphics · store page
Borough is a GameMaker system that draws a town street from code: 14 building types, each composed from the settlement's own state, with no sprites to import.
Paid · Tags: 2d, architecture, buildings, gamemaker, generator, gml, medieval, procedural, sourcecode, town · AI disclosure: AI Assisted, Code, Graphics · store page
Every shop asset sets a price in a table and reads it back. This one does not have a price table. Bourse simulates stock and demand, and the price falls out of the two.
Paid · Tags: economy, gamemaker, generator, gml, market, procedural, shop, sourcecode, trading, user-interface · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Every shop, inn and guild in your GameMaker town hangs its own sign, composed from what the shop actually sells: a wrought-iron bracket, a shaped and painted board, a trade mark, the shop's name in carved or gilt capitals, rings and chain, and weathering that follows how prosperous the street is.
Paid · Tags: gamemaker, gml, inn, merchant, shop, sign, signs, sourcecode, store, tavern · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Cartouche is a dialogue box generator for GameMaker: it reads who is speaking and draws their own box in pure GML, from 40 materials and 26 corners. One commercial licence, unlimited games.
Paid · Tags: border, dialog, frame, frames, gamemaker, gml, sourcecode, text, textbox, window · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Chitin draws 48 insect species for GameMaker 2024 in pure GML, beetles, butterflies and moths built from numbers with no sprites, royalty free in commercial games.
Paid · Tags: 2d, collection, creature, gamemaker, generator, gml, insects, nature, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Cloudshadow is a GameMaker package that reads your room and draws 13 skies of drifting cloud shadow over it, every frame, as one quad. Use it in unlimited commercial or free games, with a painted demo room in the download.
Paid · Tags: atmosphere, cloud, gamemaker, gml, lighting, overworld, shadows, sourcecode, weather, weather-effects · AI disclosure: AI Assisted, Code, Graphics · store page
Colosseum runs tournaments for GameMaker 2024 in pure GML: it seeds a field by rating, draws a single elimination bracket or a league, and draws the board, royalty free in commercial games.
Paid · Tags: 2d, arena, bracket, gamemaker, generator, gml, heraldry, procedural, sourcecode, tournament · AI disclosure: AI Assisted, Code, Graphics · store page
Crest is a faction and reputation system for GameMaker in pure GML that draws a coat of arms for every faction, from 44 charges and 8 shield shapes. Commercial use.
Paid · Tags: banner, flags, gamemaker, generator, gml, heraldry, no-sprites, procedural, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Dossier is a detective mystery system for GameMaker: it deals a case from a seed, draws 44 kinds of exhibit, and finds the lie each one exposes. Royalty free in commercial games.
Paid · Tags: 2d, crime, detective, gamemaker, generator, gml, investigation, mystery, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Drawn in Code is a free GameMaker sampler (GameMaker 2024.14 and later, built and gated on runtime 2024.14.4.268), written in pure GML, with three working systems that draw their own art: a Meridian skill tree (15 motifs in 8 disciplines, the constellation layout), Trove item icons with an...
Free · pay what you want · Tags: gamemaker, gml, health-bar, hud, item, menu, progression, sampler, skill-tree, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Facet is a GameMaker card framework that draws 9,216 card faces at run time from each card's own data, in pure GML, with no sprites. It also runs the deck, the hand and the pile.
Paid · Tags: 2d, deck-building, gamemaker, generator, gml, procedural, sourcecode, tarot, template, vector · AI disclosure: AI Assisted, Code, Graphics · store page
The title screen, generated, for GameMaker: your game's name CUT letter by letter into slate, leather, oak or lacquer, framed by a border and a cartouche, crowned with a device read from your game's own words, over a command menu built from the same furniture.
Paid · Tags: calligraphy, gamemaker, gml, lettering, logo, main-menu, sourcecode, text, title-screen, typography · AI disclosure: AI Assisted, Code, Graphics · store page
Each asset sits in its own folder exactly as its own page delivers it: its.yymps package, its own Readme and LICENSE, and a runnable demo room. 83 packages and 773 GML scripts, no extensions or DLLs, royalty free in commercial games.
Paid · Tags: 2d, asset-pack, bundle, collection, gamemaker, gml, gui, minigames, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Every item your loot system rolls gets its own maker's mark: a round, punched guild stamp struck from the item itself and drawn as vector geometry at any size, from a 16 px inventory icon to a 200 px plate.
Paid · Tags: badges, emblem, equipment, gamemaker, gml, heraldry, item-icons, loot, seal, sourcecode · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Haversack is a grid inventory for GameMaker 2024.14 in pure GML: 55 drawn items with real footprints, 48 drawn containers, and a free Windows demo. Items have shapes, not boxes.
Paid · Tags: backpack, drag-and-drop, gamemaker, gamepad, gml, grid-inventory, inventory, resident-evil, sourcecode, tetris · AI disclosure: AI Assisted, Code, Graphics · store page
You tell Hearth what a room is FOR and WHO LIVES IN IT. It furnishes the room. It chooses the pieces, solves where they stand, decides what is lying about, ages the surfaces, lights the fire, and draws the whole thing in pure GML.
Paid · Tags: 2d, furniture, gamemaker, generator, gml, interior, medieval, procedural, room, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Title cards for GameMaker: every place your player walks into and every boss they face announces itself with a composed card, drawn in pure GML from facts your game already keeps.
Paid · Tags: banner, boss, boss-fight, emblem, gamemaker, gml, seal, sourcecode, text, typography · AI disclosure: AI Assisted, Code, Graphics · store page
Slot machines for your GameMaker game, generated and drawn by the package, playable out of the box, and honest about their maths: every machine's return to player is computed exactly from its reel strips, and its pay table can be tuned to the figure you choose.
Paid · Tags: casino, fruit-machine, gambling, gamemaker, gml, jackpot, minigame, slot-machine, slots, sourcecode · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Kinetic UI is 8 spring animated interface widgets for GameMaker, drawn at runtime from 14 primitives in pure GML, with 4 themes and a runnable demo room.
Paid · Tags: gamemaker, gml, gui, hud, interface, menu, no-sprites, procgen, sourcecode, theme · AI disclosure: AI Assisted, Code, Graphics · store page
Lexicon is a GameMaker system that invents a 36 glyph writing system from a seed, writes it across your game and lets the player learn to read it. Royalty free in commercial games, and the alphabets it invents are yours.
Paid · Tags: 2d, fonts, gamemaker, generator, gml, language, procedural, runes, sourcecode, text · AI disclosure: AI Assisted, Code, Graphics · store page
Ore, gems and specimens for GameMaker, computed from a seed and drawn in pure GML. 48 species, 21 crystal habits, 10 lustres, 10 zoning programs, 10 cuts, 8 host rocks.
Paid · Tags: 2d, crystal, gamemaker, gems, generator, gml, minerals, mining, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Loom is a free GameMaker library: capes, hair, tails, ropes, chains and pennants that trail any sprite with real lag, added in 3 lines of GML. rig = new LoomRig(loom_preset_cape()); // Create rig.step(x, y, image_index, image_xscale, delta_time); // Step rig.draw(); // Draw What is inside 6...
Free · pay what you want · Tags: 2d, animation, asset-pack, effects, gamemaker, gml, physics, sourcecode, sprites, vfx · AI disclosure: AI Assisted, Code, Graphics · store page
Every creature carves its own mask. Masque reads the enemy and character records you already wrote and carves each one a mask - lit, painted, worn, inlaid and broken in its own way - in pure GML.
Paid · Tags: bestiary, carving, collectibles, collection, faces, gamemaker, gml, mask, masks, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Menagerie is a companion and breeding system for GameMaker: 24 species marks, 8 bloodlines, and an emblem for each child composed from its ancestry. Royalty free in commercial games.
Paid · Tags: 2d, breeding, creature, gamedev, gamemaker, generator, gml, monster-taming, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Meridian is a skill tree system for GameMaker that draws its own 480 icons, from 60 motifs in 8 discipline palettes, with 4 layouts and full progression.
Paid · Tags: asset-pack, gamedev, gamemaker, gml, icons, procedural, progression, skill-tree, sourcecode, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page
Muster is a tactical battlefield generator for GameMaker: 52 terrain features, 8 biomes and 8 seasons composed from a seed and drawn in pure GML. Royalty free in commercial games.
Paid · Tags: 2d, gamemaker, generator, gml, isometric, level-generation, procedural, sourcecode, tactical, terrain · AI disclosure: AI Assisted, Code, Graphics, Text · store page
A loot system normally ships as logic plus a folder of icons — and the icons are the part that never fits your game, because affixes are combinatorial and static art cannot cover them.
Paid · Tags: 2d, gamedev, gamemaker, generator, gml, inventory, loot, procgen, sourcecode, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page
Eight minigames for GameMaker, and not one of them ships a picture. Every trace, pad, wedge, pip, wall, pin, cup, segment and cut piece you see is computed from a seed at run time.
Paid · Tags: 2d, board-game, darts, gamemaker, generator, gml, minigames, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Pliant is 12 sprite mesh deformers for GameMaker, in pure GML: flags ripple, jellies wobble, grass sways and a struck sprite shatters into its own pieces.
Paid · Tags: animation, asset-pack, effects, gamemaker, gml, juice, procedural, sourcecode, sprites, vfx · AI disclosure: AI Assisted, Code, Graphics · store page
Puzzlework is a dungeon puzzle system for GameMaker with 45 drawn pieces: push blocks, ice, pits, water, boulders, pressure plates and mirrors that bend light.
Paid · Tags: gamemaker, gml, laser, level-design, light, mechanics, sokoban, sourcecode, traps, zelda-like · AI disclosure: AI Assisted, Code, Graphics · store page
Repast is a cooking system for GameMaker that draws every dish it makes from 46 ingredient forms, 24 substances and 12 cook states, in pure GML. Use it in as many games as you like, commercial or free.
Paid · Tags: cafe, cooking, crafting, gamemaker, generator, gml, no-sprites, procedural, restaurant, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Sit your player at a money-changer's counter and give them a weighing puzzle on a brass balance: find the false coin in a hoard in the fewest weighings, or weigh out an exact order with a box of weights.
Paid · Tags: balance, coins, gamemaker, gml, logic, math, merchant, minigame, puzzle-game, sourcecode · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Shoal is a GameMaker fishing system that draws all 9,600 of its fish in pure GML, with no sprites. It rolls what is in the water, runs the fight on the line and keeps a log of every catch.
Paid · Tags: bestiary, fishing, gamemaker, generator, gml, minigames, no-sprites, procedural, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Every song your player learns becomes an engraved plate they collect - and the plate plays what it shows. A learnable-songs system for bards, ocarinas, shanties and spells.
Paid · Tags: bard, collectibles, gamemaker, gml, melody, notation, sheet-music, songs, sourcecode, synthesizer · AI disclosure: AI Assisted, Code, Graphics · store page
Give the player a rock face and two tools. Strata is a generated excavation dig for GameMaker: every blow cuts the rock back a layer or two and puts stress on the face, and somewhere under it lie fossils, relics, crystals or ore.
Paid · Tags: archaeology, digging, excavation, fossils, gamemaker, gml, mine, minerals, minigame, sourcecode · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Taproom puts 4 old board games into GameMaker 2024: Nine Men's Morris, Fox and Geese, Oware and Fanorona, played at a drawn tavern table against an opponent at five strengths, royalty free in commercial games.
Paid · Tags: ai, board-game, gambling, gamemaker, gml, inn, mancala, minigame, sourcecode, tavern · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Touchpaper gives the ground a state, and lets fire, water, frost, oil, lava and lightning argue over it. Every cell of your map carries a material and five numbers - heat, wetness, charge, fuel and flags - and the materials react.
Paid · Tags: 2d, effects, elemental, fire, gamemaker, generator, gml, procedural, sourcecode, top-down · AI disclosure: AI Assisted, Code, Graphics · store page
Trove is 900 item icons for GameMaker, 75 forms in 12 materials drawn in code, plus a complete animated inventory to show them in. Royalty free in commercial games.
Paid · Tags: equipment-system, gamedev, gamemaker, gml, inventory, no-sprites, procedural, procgen, sourcecode, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page
Verdure is a plant growth system for GameMaker with 48 species in 8 families, each one growing on screen through 6 named stages. Royalty free in commercial games.
Paid · Tags: 2d, asset-pack, breeding, farming, gamedev, gamemaker, generator, gml, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics · store page
Vestige is an achievement system for GameMaker that strikes a medal for every award from 42 devices, 12 blanks, 6 rims and 7 alloys, in pure GML. Use it in as many games as you like, commercial or free.
Paid · Tags: achievements, gamemaker, generator, gml, medals, procedural, progression, trophy, unlockables, user-interface · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Fill your GameMaker rooms with the small life a real place has, placed by what the room IS: butterflies and bees over the grass, dragonflies and pond skaters over the water, frogs on the bank that dive when you come near, fish under the surface, moths drawn to your lantern at dusk, fireflies...
Paid · Tags: bugs, butterfly, critters, fireflies, gamemaker, gml, insects, pond, sourcecode, wildlife · AI disclosure: AI Assisted, Code, Graphics, Text · store page
Every image on this page was rendered by the product itself. There is not one sprite in the package. Most day/night assets tint the scene you already have.
Paid · Tags: atmosphere, clouds, day-night-cycle, gamemaker, generator, gml, lighting, procedural, sky, weather · AI disclosure: AI Assisted, Code, Graphics · store page