GML systems and assets for GameMaker. 46 products.
How these are made. Every CSAF product is made with AI. Each entry below repeats the AI disclosure exactly as its store page states it (for example "AI Assisted, Code, Graphics").
Adversary is a boss system for GameMaker, written in pure GML. There is no sprite in it, no spritesheet, and no texture page. Every creature on this page was drawn by the code you are buying.
Paid · Tags: 2d, asset-pack, boss, combat, enemy, gamemaker, generator, gml, no-sprites, procedural · AI disclosure: AI Assisted, Code, Graphics
Armoury draws weapons. It does not ship pictures of them. Thirty-seven weapon forms - eighteen hand blades, six axes, four maces, three hammers and six polearms - built from data at runtime in pure GML.
Paid · Tags: blacksmith, equipment, gamemaker, generator, gml, no-sprites, procedural, procgen, sourcecode, swords · AI disclosure: AI Assisted, Code, Graphics, Text
Barrage is a bullet pattern system in which the choreography and the projectile art are the same object. A pattern is a pure function of (wave, shot, time).
Paid · Tags: 2d, bullet-hell, effects, gamemaker, generator, gml, no-sprites, procedural, projectiles, sourcecode · AI disclosure: AI Assisted, Code, Graphics
Every image on this page was rendered by the product itself. There is not one sprite in the package. A tileset gives you a town that looks the same in the last hour of your game as in the first.
Paid · Tags: 2d, architecture, buildings, gamemaker, generator, gml, medieval, procedural, sourcecode, town · AI disclosure: AI Assisted, Code, Graphics
Every shop asset sets a price in a table and reads it back. This one does not have a price table. Bourse simulates stock and demand, and the price falls out of the two.
Paid · Tags: economy, gamemaker, generator, gml, market, procedural, shop, sourcecode, trading, user-interface · AI disclosure: AI Assisted, Code, Graphics, Text
Effigy gives every character in your game a face that is theirs alone — and not one of them is a PNG. A villager, a guard, a merchant, a nameless bandit: each one composes its own portrait from its own properties.
Paid · Tags: drawing, face, gamemaker, generator, gml, no-sprites, npc, procedural, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics
Every card framework on sale hands you a shuffle and a hand — and then you still owe an artist fifty-two drawings. That is the part that actually stops a card game getting made.
Paid · Tags: 2d, deck-building, gamemaker, generator, gml, procedural, sourcecode, tarot, template, vector · AI disclosure: AI Assisted, Code, Graphics
Your spell list needs an icon per spell. This one draws them. Every magic system you can buy hands you the data structure and the cooldown timer, then asks you for the art.
Paid · Tags: gamedev, gamemaker, generator, gml, magic, procedural, sourcecode, spell-system, user-interface, vfx · AI disclosure: AI Assisted, Code, Graphics
You tell Hearth what a room is FOR and WHO LIVES IN IT. It furnishes the room. It chooses the pieces, solves where they stand, decides what is lying about, ages the surfaces, lights the fire, and draws the whole thing in pure GML.
Paid · Tags: 2d, furniture, gamemaker, generator, gml, interior, medieval, procedural, room, sourcecode · AI disclosure: AI Assisted, Code, Graphics
Lexicon invents a complete writing system from a seed, writes it on everything in your game, and lets the player learn to read it. Signs, tombstones, spellbook pages, banners, dialogue.
Paid · Tags: 2d, fonts, gamemaker, generator, gml, language, procedural, runes, sourcecode, text · AI disclosure: AI Assisted, Code, Graphics
Ore, gems and specimens for GameMaker, computed from a seed and drawn in pure GML. 48 species, 21 crystal habits, 10 lustres, 10 zoning programs, 10 cuts, 8 host rocks.
Paid · Tags: 2d, crystal, gamemaker, gems, generator, gml, minerals, mining, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics, Text
Your skill tree needs forty icons. This one draws them. Every progression system you can buy hands you the graph and the points economy, and then asks you for an icon per node.
Paid · Tags: asset-pack, gamedev, gamemaker, gml, icons, procedural, progression, skill-tree, sourcecode, user-interface · AI disclosure: AI Assisted, Code, Graphics
Keep your battle engine. This is the ground it is fought on. Muster composes a whole tactical battlefield from a seed and draws it in pure GML: elevation, ground, cover, hazards, deployment zones and objectives.
Paid · Tags: 2d, gamemaker, generator, gml, isometric, level-generation, procedural, sourcecode, tactical, terrain · AI disclosure: AI Assisted, Code, Graphics, Text
A loot system normally ships as logic plus a folder of icons — and the icons are the part that never fits your game, because affixes are combinatorial and static art cannot cover them.
Paid · Tags: 2d, gamedev, gamemaker, generator, gml, inventory, loot, procgen, sourcecode, user-interface · AI disclosure: AI Assisted, Code, Graphics
Eight minigames for GameMaker, and not one of them ships a picture. Every trace, pad, wedge, pip, wall, pin, cup, segment and cut piece you see is computed from a seed at run time.
Paid · Tags: 2d, board-game, darts, gamemaker, generator, gml, minigames, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics
GameMaker can scale a sprite and rotate it. It cannot bend one. image_angle moves the whole rectangle; image_xscale stretches it evenly. The interior never moves.
Paid · Tags: animation, asset-pack, effects, gamemaker, gml, juice, procedural, sourcecode, sprites, vfx · AI disclosure: AI Assisted, Code, Graphics
Repast is a complete cooking system for GameMaker that draws every dish it makes. Pure GML. No sprites, no shaders, no extensions, and no image files anywhere in the package.
Paid · Tags: cafe, cooking, crafting, gamemaker, generator, gml, no-sprites, procedural, restaurant, sourcecode · AI disclosure: AI Assisted, Code, Graphics
Shoal is a complete fishing subsystem for GameMaker — and every fish in it is drawn from geometry at run time. There is no sprites/ folder in this package.
Paid · Tags: bestiary, fishing, gamemaker, generator, gml, minigames, no-sprites, procedural, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics
Touchpaper gives the ground a state, and lets fire, water, frost, oil, lava and lightning argue over it. Every cell of your map carries a material and five numbers - heat, wetness, charge, fuel and flags - and the materials react.
Paid · Tags: 2d, effects, elemental, fire, gamemaker, generator, gml, procedural, sourcecode, top-down · AI disclosure: AI Assisted, Code, Graphics
Voyage makes the sea part of the game, not the loading screen between two ports. The wind has a direction and a strength, and your heading against it decides how fast she goes, so a dogleg can beat a straight line.
Paid · Tags: cartography, gamemaker, gml, islands, nautical, ships, sourcecode, trading, wind, world-map · AI disclosure: AI Assisted, Code, Graphics
Every image on this page was rendered by the product itself. There is not one sprite in the package. Most day/night assets tint the scene you already have.
Paid · Tags: atmosphere, clouds, day-night-cycle, gamemaker, generator, gml, lighting, procedural, sky, weather · AI disclosure: AI Assisted, Code, Graphics