CSAF catalogue

GameMaker assets · CSAF

GML systems and assets for GameMaker. 46 products.

How these are made. Every CSAF product is made with AI. Each entry below repeats the AI disclosure exactly as its store page states it (for example "AI Assisted, Code, Graphics").

Adversary — Multi-Phase Bosses for GameMaker

Adversary is a boss system for GameMaker, written in pure GML. There is no sprite in it, no spritesheet, and no texture page. Every creature on this page was drawn by the code you are buying.

Paid · Tags: 2d, asset-pack, boss, combat, enemy, gamemaker, generator, gml, no-sprites, procedural · AI disclosure: AI Assisted, Code, Graphics

Affliction - A Status System That Draws Its Own Icons

Buy a status-effect icon pack and you get 200 PNGs and no system. Buy a buff/debuff framework and you get stacking rules and no art.

Paid · Tags: gamedev, gamemaker, generator, gml, gui, icons, procedural, sourcecode, tool, user-interface · AI disclosure: AI Assisted, Code, Graphics

Almanac - Calendars and Festivals for GameMaker

Almanac is a calendar for your game that prints itself.

Paid · Tags: calendar, festival, gamemaker, gml, moon, no-sprites, procedural, seasons, sourcecode, time · AI disclosure: AI Assisted, Code, Graphics

Armoury - Weapons That Forge Themselves

Armoury draws weapons. It does not ship pictures of them. Thirty-seven weapon forms - eighteen hand blades, six axes, four maces, three hammers and six polearms - built from data at runtime in pure GML.

Paid · Tags: blacksmith, equipment, gamemaker, generator, gml, no-sprites, procedural, procgen, sourcecode, swords · AI disclosure: AI Assisted, Code, Graphics, Text

Athanor - Synthesis & Transmutation for GameMaker

A crafting system normally ships as logic plus a folder of icons — and the icons are the part that never fits your game. Athanor has no icons.

Paid · Tags: 2d, asset-pack, crafting, gamedev, gamemaker, gml, icons, inventory, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Barrage - Bullet Patterns Whose Art Answers To The Pattern

Barrage is a bullet pattern system in which the choreography and the projectile art are the same object. A pattern is a pure function of (wave, shot, time).

Paid · Tags: 2d, bullet-hell, effects, gamemaker, generator, gml, no-sprites, procedural, projectiles, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Beacon — Procedural Energy Renderer for GameMaker

A sprite sheet cannot connect two things that move.

Paid · Tags: 2d, animation, asset-pack, effects, gamemaker, gml, lightning, procedural, sourcecode, vfx · AI disclosure: AI Assisted, Code, Graphics

Borough - Settlement And Architecture That Draws Its Own Buildings

Every image on this page was rendered by the product itself. There is not one sprite in the package. A tileset gives you a town that looks the same in the last hour of your game as in the first.

Paid · Tags: 2d, architecture, buildings, gamemaker, generator, gml, medieval, procedural, sourcecode, town · AI disclosure: AI Assisted, Code, Graphics

Bourse - A Living Market That Draws Its Own Goods

Every shop asset sets a price in a table and reads it back. This one does not have a price table. Bourse simulates stock and demand, and the price falls out of the two.

Paid · Tags: economy, gamemaker, generator, gml, market, procedural, shop, sourcecode, trading, user-interface · AI disclosure: AI Assisted, Code, Graphics, Text

Branchwork - A Story Flowchart Your Game Draws, for GameMaker

Your branching story already has a shape. Branchwork draws it.

Paid · Tags: branching, choices, flowchart, gamemaker, gml, multiple-endings, narrative, progression, sourcecode, story · AI disclosure: AI Assisted, Code, Graphics

Charter - Illuminated Auto-Cartography for GameMaker

As your player explores, Charter inks a hand-drawn manuscript chart of what they have actually seen.

Paid · Tags: cartography, exploration, gamemaker, generator, gml, minimap, no-sprites, open-world, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Chitin - Insects That Draw Their Own Shells

A picture of a beetle cannot be a different species. The insect shelf for GameMaker is two listings.

Paid · Tags: 2d, collection, creature, gamemaker, generator, gml, insects, nature, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Chronicle - Quests With Branches, on Notices That Draw Themselves, for GameMaker

Chronicle is a quest system whose quest board is drawn from the quests.

Paid · Tags: branching, gamemaker, gml, journal, no-sprites, parchment, quest, quests, quest-system, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Colophon - Save Slots That Draw Themselves, for GameMaker

Colophon is a save system whose save screen is drawn from the saves.

Paid · Tags: gamemaker, generator, gml, no-sprites, paper, save, save-load, save-system, saving, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Crest - Faction, Reputation and Composed Heraldry for GameMaker

Register a faction.

Paid · Tags: banner, flags, gamemaker, generator, gml, heraldry, no-sprites, procedural, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Dossier - Investigation, Exhibit & Deduction System

Dossier generates a mystery and then draws it. Exhibits establish facts. Testimony makes claims.

Paid · Tags: 2d, crime, detective, gamemaker, generator, gml, investigation, mystery, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Effigy - Every NPC Generates Its Own Portrait

Effigy gives every character in your game a face that is theirs alone — and not one of them is a PNG. A villager, a guard, a merchant, a nameless bandit: each one composes its own portrait from its own properties.

Paid · Tags: drawing, face, gamemaker, generator, gml, no-sprites, npc, procedural, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Facet - A Card Framework That Draws Its Own Faces

Every card framework on sale hands you a shuffle and a hand — and then you still owe an artist fifty-two drawings. That is the part that actually stops a card game getting made.

Paid · Tags: 2d, deck-building, gamemaker, generator, gml, procedural, sourcecode, tarot, template, vector · AI disclosure: AI Assisted, Code, Graphics

Forage - Mushrooms That Draw Themselves, And One Of Them Will Kill You

Every mushroom, herb and berry in this package is drawn at run time from a species recipe and one integer.

Paid · Tags: crafting, exploration, foraging, gamemaker, generator, gml, herbs, mushrooms, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Grimoire — Spellbook & Casting System for GameMaker

Your spell list needs an icon per spell. This one draws them. Every magic system you can buy hands you the data structure and the cooldown timer, then asks you for the art.

Paid · Tags: gamedev, gamemaker, generator, gml, magic, procedural, sourcecode, spell-system, user-interface, vfx · AI disclosure: AI Assisted, Code, Graphics

Hearth - Interiors That Furnish Themselves From Purpose And Occupant

You tell Hearth what a room is FOR and WHO LIVES IN IT. It furnishes the room. It chooses the pieces, solves where they stand, decides what is lying about, ages the surfaces, lights the fire, and draws the whole thing in pure GML.

Paid · Tags: 2d, furniture, gamemaker, generator, gml, interior, medieval, procedural, room, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Horologe - Mechanisms That Draw Themselves

A picture of a gear cannot mesh with another picture of a gear. The clockwork shelf for GameMaker is static art.

Paid · Tags: 2d, animation, clock, gamemaker, gears, generator, gml, procedural, sourcecode, steampunk · AI disclosure: AI Assisted, Code, Graphics, Text

Kinetic UI — Spring-Animated Interface System for GameMaker

Most UI libraries arrange your art. This one draws the interface.

Paid · Tags: gamemaker, gml, gui, hud, interface, menu, no-sprites, procgen, sourcecode, theme · AI disclosure: AI Assisted, Code, Graphics

Lexicon - An Invented Written Language Your Player Learns To Read

Lexicon invents a complete writing system from a seed, writes it on everything in your game, and lets the player learn to read it. Signs, tombstones, spellbook pages, banners, dialogue.

Paid · Tags: 2d, fonts, gamemaker, generator, gml, language, procedural, runes, sourcecode, text · AI disclosure: AI Assisted, Code, Graphics

Liege - The NPC Day: Townspeople Who Walk To Work And Do It

Your townspeople walk to a station, adopt a real work pose there with a generated tool in hand, and the town visibly changes shift across the day.

Paid · Tags: 2d, characters, gamemaker, generator, gml, no-sprites, npc, procedural, sourcecode, townsfolk · AI disclosure: AI Assisted, Code, Graphics

Livery - Generated Interface Theme Corpus

Forty complete interface themes, drawn in GML. No sprite, no nine-slice, no texture page — sprites/ does not exist in this package.

Paid · Tags: gamemaker, generator, gml, interface, no-sprites, procedural, procgen, sourcecode, theme, widgets · AI disclosure: AI Assisted, Code, Graphics

Lode - Minerals That Draw Themselves

Ore, gems and specimens for GameMaker, computed from a seed and drawn in pure GML. 48 species, 21 crystal habits, 10 lustres, 10 zoning programs, 10 cuts, 8 host rocks.

Paid · Tags: 2d, crystal, gamemaker, gems, generator, gml, minerals, mining, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics, Text

Loom - Secondary Animation for GameMaker

Characters in expensive games trail things: a cape that lags a jump, hair that whips on a turn, a lantern swinging on its chain.

Free · pay what you want · Tags: 2d, animation, asset-pack, effects, gamemaker, gml, physics, sourcecode, sprites, vfx · AI disclosure: AI Assisted, Code, Graphics

Menagerie — Companions, Breeding & Ancestry Emblems for GameMaker

Menagerie is a complete companion system for GameMaker whose artwork the product draws itself.

Paid · Tags: 2d, breeding, creature, gamedev, gamemaker, generator, gml, monster-taming, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Meridian - Procedural Skill Trees for GameMaker

Your skill tree needs forty icons. This one draws them. Every progression system you can buy hands you the graph and the points economy, and then asks you for an icon per node.

Paid · Tags: asset-pack, gamedev, gamemaker, gml, icons, procedural, progression, skill-tree, sourcecode, user-interface · AI disclosure: AI Assisted, Code, Graphics

Missive - Letters Written in Their Senders' Hands, for GameMaker

Missive writes every letter your game delivers in its sender's own hand.

Paid · Tags: gamemaker, gml, handwriting, letter, letters, mail, no-sprites, paper, parchment, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Muster - Battlefields That Draw Themselves

Keep your battle engine. This is the ground it is fought on. Muster composes a whole tactical battlefield from a seed and draws it in pure GML: elevation, ground, cover, hazards, deployment zones and objectives.

Paid · Tags: 2d, gamemaker, generator, gml, isometric, level-generation, procedural, sourcecode, tactical, terrain · AI disclosure: AI Assisted, Code, Graphics, Text

Neon - Signs Made of Light, for GameMaker

Neon makes the signs for your night streets.

Paid · Tags: gamemaker, generator, glow, gml, lighting, neon, no-sprites, sign, signs, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Panoply — Loot & Gear Cards for GameMaker

A loot system normally ships as logic plus a folder of icons — and the icons are the part that never fits your game, because affixes are combinatorial and static art cannot cover them.

Paid · Tags: 2d, gamedev, gamemaker, generator, gml, inventory, loot, procgen, sourcecode, user-interface · AI disclosure: AI Assisted, Code, Graphics

Pastime - A Cabinet Of Minigames, Each One Drawing Its Own Board

Eight minigames for GameMaker, and not one of them ships a picture. Every trace, pad, wedge, pip, wall, pin, cup, segment and cut piece you see is computed from a seed at run time.

Paid · Tags: 2d, board-game, darts, gamemaker, generator, gml, minigames, procedural, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Pliant — Sprite Mesh Deformation for GameMaker

GameMaker can scale a sprite and rotate it. It cannot bend one. image_angle moves the whole rectangle; image_xscale stretches it evenly. The interior never moves.

Paid · Tags: animation, asset-pack, effects, gamemaker, gml, juice, procedural, sourcecode, sprites, vfx · AI disclosure: AI Assisted, Code, Graphics

Psyche - A Dread Meter That Changes What the Player Sees, for GameMaker

Psyche is a sanity system for horror games where the meter is the least of it.

Paid · Tags: gamemaker, ghost, ghosts, glitch, gml, haunted-house, no-sprites, post-processing, sourcecode, vignette · AI disclosure: AI Assisted, Code, Graphics

Raiment - Characters That Draw Their Own Bodies And Everything They Wear

Raiment draws the whole person.

Paid · Tags: 2d, armor, characters, fantasy, gamemaker, generator, gml, procedural, rpg-maker-style, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Repast - A Cooking System That Draws Every Dish It Makes

Repast is a complete cooking system for GameMaker that draws every dish it makes. Pure GML. No sprites, no shaders, no extensions, and no image files anywhere in the package.

Paid · Tags: cafe, cooking, crafting, gamemaker, generator, gml, no-sprites, procedural, restaurant, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Shoal - A Fishing System That Draws Its Own Fish

Shoal is a complete fishing subsystem for GameMaker — and every fish in it is drawn from geometry at run time. There is no sprites/ folder in this package.

Paid · Tags: bestiary, fishing, gamemaker, generator, gml, minigames, no-sprites, procedural, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Touchpaper - Elemental Surfaces for GameMaker

Touchpaper gives the ground a state, and lets fire, water, frost, oil, lava and lightning argue over it. Every cell of your map carries a material and five numbers - heat, wetness, charge, fuel and flags - and the materials react.

Paid · Tags: 2d, effects, elemental, fire, gamemaker, generator, gml, procedural, sourcecode, top-down · AI disclosure: AI Assisted, Code, Graphics

Trove - Procedural Item Icons & Inventory for GameMaker

Every inventory asset for GameMaker ships the box and expects you to bring the pictures. The most expensive one says so in its own store text.

Paid · Tags: equipment-system, gamedev, gamemaker, gml, inventory, no-sprites, procedural, procgen, sourcecode, user-interface · AI disclosure: AI Assisted, Code, Graphics

Verdure - A Cultivation System That Draws Its Own Plants

Verdure is a cultivation system for GameMaker whose plants are drawn by the product.

Paid · Tags: 2d, asset-pack, breeding, farming, gamedev, gamemaker, generator, gml, procgen, sourcecode · AI disclosure: AI Assisted, Code, Graphics

Vestige - Every Award Strikes Its Own Medal

Not an icon pack.

Paid · Tags: achievements, gamemaker, generator, gml, medals, procedural, progression, trophy, unlockables, user-interface · AI disclosure: AI Assisted, Code, Graphics, Text

Voyage - Sea Travel as Gameplay, on a Chart the Product Draws, for GameMaker

Voyage makes the sea part of the game, not the loading screen between two ports. The wind has a direction and a strength, and your heading against it decides how fast she goes, so a dogleg can beat a straight line.

Paid · Tags: cartography, gamemaker, gml, islands, nautical, ships, sourcecode, trading, wind, world-map · AI disclosure: AI Assisted, Code, Graphics

Welkin - Skies And Weather That Draw Themselves

Every image on this page was rendered by the product itself. There is not one sprite in the package. Most day/night assets tint the scene you already have.

Paid · Tags: atmosphere, clouds, day-night-cycle, gamemaker, generator, gml, lighting, procedural, sky, weather · AI disclosure: AI Assisted, Code, Graphics