Escapement - Generated Clockwork Gear Puzzles, for GameMaker
A GameMaker asset from Core Systems Asset Factory. Made with GameMaker. Paid.
Escapement - Generated Clockwork Gear Puzzles, for GameMaker is a GameMaker asset for GameMaker, paid.
A locked door is usually a switch and a line of text. Escapement turns it into a clockwork mechanism the player has to finish: a brass plate with fixed arbors, a tray of loose wheels, a mainspring that drives, and a payoff that only moves when the train is right. Every puzzle is generated from a seed and cannot be unsolvable. Pure GML. The rules are learned by looking.
A wheel meshes only when its size fits the gap between two arbors; every wheel turns the opposite way to the one driving it; the payoff turns one way only, so a train that reaches it the wrong way round stops dead and the pawl holds; close a loop of an odd number of wheels and the whole train jams. From grade III the plate hides a second route to the payoff that arrives turning the wrong way.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics, Text
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.