Liege - The NPC Day: Townspeople Who Walk To Work And Do It
A GameMaker asset from Core Systems Asset Factory. Made with GameMaker. Paid.
Liege - The NPC Day: Townspeople Who Walk To Work And Do It is a GameMaker asset for GameMaker, paid.
Your townspeople walk to a station, adopt a real work pose there with a generated tool in hand, and the town visibly changes shift across the day. A smith swings a hammer at an anvil from 06:30; the watch stands at the brazier all night; the baker starts at 04:30 and has finished before most of the street has begun. Every one of those pictures is drawn from numbers. There is no sprite sheet in this package.
What you get 46 work loops, each a pose that is a continuous function of its phase over 12 motion archetypes - not a table of frames. 46 station props built from 11 shared mass constructors, each returning a back and a front so a worker stands inside a well, a vat or a stall counter instead of behind it. 42 tools, held at the wrist, built from the same constructors.
10 materials, 4 regional themes, 5 builds, 8 hair styles. A theme is one struct: it re-colours every prop, every tool and every garment in the town at once. Clothing with no outfit table. Smock length comes from the stance, sleeves and apron from the trade's hazard, colour from a hash of the work id. Add a work loop and it is dressed.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.