Lode - Minerals That Draw Themselves
A GameMaker asset from Core Systems Asset Factory. Made with GameMaker. Paid.
Lode - Minerals That Draw Themselves is a GameMaker asset for GameMaker, paid.
Ore, gems and specimens for GameMaker, computed from a seed and drawn in pure GML. 48 species, 21 crystal habits, 10 lustres, 10 zoning programs, 10 cuts, 8 host rocks. No sprites, no atlas, no texture page. This is not a crystal sprite pack. It is the thing that makes them. The mineral shelf for GameMaker is static art: a folder of PNGs, a fixed set of pictures, and nothing behind them.
That is fine until your game needs a stone nobody drew, a half-polished amethyst, a pyrite the player mistook for gold, the forty-first mineral when the pack shipped forty. Lode ships the generator. A stone is two integers, a species index and a seed, and everything else is computed.
Its picture and its physics are the same row: lod_species() returns a species' habit, lustre, zoning, cut, host rock, depth band, Mohs hardness and density together, and the drawing reads the same numbers the assay does. There is no second table and no synchronisation step, so you cannot reach a state where a stone looks like corundum and files like chalk.
What it generates 48 species, each a real combination of habit, lustre, zoning, cut and host rock.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics, Text
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.