CSAF catalogue · GameMaker assets

Arras - The Playthrough, Woven, for GameMaker

A GameMaker asset from Core Systems Asset Factory. Made with GameMaker. Paid.

Arras - The Playthrough, Woven, for GameMaker is a GameMaker asset for GameMaker, paid.

Your game tells Arras what happened. Arras weaves it. A recap screen no two players share: the playthrough worked as an embroidered frieze, with a vignette for every act, border bands running the whole length, and a titulus over each panel. It is drawn entirely in GML at run time.

There is not one sprite in the package. my_hanging = arr_create({ title: "The Eldmere Hanging", run_key: "save-slot-1" }); arr_weave(my_hanging, "THE OATH AT ROVEN", "oath", { figures: 3 }); arr_weave(my_hanging, "THE BURNING OF THE MILL", "fire"); arr_weave(my_hanging, "THE DEATH OF SER BRAXA", "death", { figures: 3, weight: 2 }); arr_recap_draw(my_hanging, 32, 32, room_width - 64, room_height - 64); That is the whole minimum.

Three calls and a draw. What it gives you Twelve scenes - battle, journey, ship, hall, death, oath, fire, crowning, bargain, siege, harvest, omen. An act picks its own scene from its titulus if you do not name one. Ten poses and a figure rig that carries every scene, from one to six people a panel. Six dye lots and six border bands.

The run key decides the wool, the band, where each figure stands and which stance it takes, so two save files are two different hangings.

Tagged chronicle, credits, embroidery, GameMaker, gml, history, journal, memory, sourcecode and tapestry.

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

Need something we do not make yet? Post it on the Request Desk. A request is a lead, not a promise.