Horologe: Clockwork Mechanisms Drawn in GML for GameMaker
A GameMaker asset from Core Systems Asset Factory. Made with GameMaker. Paid.
Horologe: Clockwork Mechanisms Drawn in GML for GameMaker is a GameMaker asset for GameMaker, paid.
Horologe is a GameMaker clockwork system that computes 12 machines from their tooth counts and draws them in pure GML, with no sprites. A wheel is a number: change its teeth and the drawing and the gear ratio change together, so the hands it drives still keep time. Use it in as many games as you like, commercial or free.
What is inside 12 machines · 8 tooth profiles · 8 escapements · 10 dials · 10 hands · 14 materials · pure GML · GameMaker 2024.x 6 timekeepers: longcase regulator, lantern clock, carriage clock, pocket watch, marine chronometer and turret clock. 6 other machines on the same wheels: orrery, tellurion, music box, counting machine, combination lock and automaton drive.
8 tooth profiles, 10 crossing patterns, 8 escapements, 6 oscillators, 8 frames and 6 drives. Set a machine to a wall time, step it in game seconds, and read the time back off its arbors. A demo room that is the whole API in one screen. Twelve machines, each a train of real tooth counts. The teeth mesh because the numbers say so. Works with GameMaker 2.3 and later, tested on runtime 2024.14.4.268.
Pure GML, with no sprites, atlas or texture page.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics, Text
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.