Hearth - Interiors That Furnish Themselves From Purpose And Occupant
A GameMaker asset from Core Systems Asset Factory. Made with GameMaker. Paid.
Hearth - Interiors That Furnish Themselves From Purpose And Occupant is a GameMaker asset for GameMaker, paid.
You tell Hearth what a room is FOR and WHO LIVES IN IT. It furnishes the room. It chooses the pieces, solves where they stand, decides what is lying about, ages the surfaces, lights the fire, and draws the whole thing in pure GML. A kitchen is a kitchen.
But a kitchen belonging to a miser and a kitchen belonging to a healer are not the same room — one has tally sticks, a locked box and a single crust, the other has a mortar, drying herbs and a shelf of jars. Every interior asset pack on the market sells you the furniture and leaves the assembly to you. The assembly is this product.
Every image on this page was rendered by the package itself, from a real GameMaker build. There is not one image file in it. The whole thing in three calls room = hth_room_of("kitchen", "healer", 1618); pal = hth_palette_build(room); hth_room_draw(room, pal, 0, 0, room_width, room_height); That is the entire required API.
What you can steer 12 room purposes — kitchen, bedchamber, workshop, shop, taproom, study, chapel, storeroom, guardroom, infirmary, parlour, cell. Each owns an authored slot list: which pieces exist, which are primary, how much wall or floor each takes.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.