CSAF catalogue · GameMaker assets

Athanor: Crafting System With Generated Art for GameMaker

A GameMaker asset from Core Systems Asset Factory. Made with GameMaker. Paid.

Athanor: Crafting System With Generated Art for GameMaker is a GameMaker asset for GameMaker, paid.

Athanor is a crafting system for GameMaker in pure GML that draws its own art: 144 reagent glyphs, 20 result vessel families and a seal for every recipe. One licence covers unlimited games, commercial or free, with no royalties. Reagents, recipes, a discovery book and a transmutation circle are all drawn from primitives at runtime, so there is no icon folder to fit to your game.

What is inside 24 motif families · 6 tinctures · 144 reagent glyphs · 20 vessel families · 12 starter recipes · 1 demo room with 5 pages · raw GML source and a.yymps package 144 reagent glyphs: herb, dew, ore, ember, crystal, bone, aether, quicksilver and more, each in six tinctures, from a 16 px inventory row to a 460 px circle.

A seal for every recipe: the ring divides into a wedge per reagent, each glyph strokes into its wedge, and the figure at the centre comes from which families combined, across 276 pairs before triples start. A circle that draws itself: one call, ath_draw_seal(seal, x, y, size, tincture, alpha, t), with t from 0 to 1.

A discovery book: known recipes show name and seal, glimpsed ones a dimmed rumour and unknown ones a grey cipher. It saves with a versioned schema and never forgets.

Tagged 2D, Asset Pack, Crafting, gamedev, GameMaker, gml, Icons, inventory, procgen and sourcecode.

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

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