Menagerie: Companion Breeding System for GameMaker
A GameMaker asset from Core Systems Asset Factory. Made with GameMaker. Paid.
Menagerie: Companion Breeding System for GameMaker is a GameMaker asset for GameMaker, paid.
Menagerie is a companion and breeding system for GameMaker: 24 species marks, 8 bloodlines, and an emblem for each child composed from its ancestry. Royalty free in commercial games. What is inside 24 species marks · 20 trait glyphs · 8 bloodline tinctures · 6 field grounds · 8 mutation accents · 5 bond levels · raw GML Breeding draws new art.
The field and tincture follow the eldest line, quartering deepens each generation, each panel carries an ancestor's species mark, and one mutation accent is rolled at birth. Traits that inherit and drift. 8 temperaments and 12 aptitudes. A child draws its two traits 3 in 4 from its parents' pool and 1 in 4 fresh, so a long dynasty keeps changing. Sharp at any size.
Every mark is stroked from primitives at runtime, from 20 px on a roster row to 385 px in a breeding reveal, with one definition. The save is the family tree. Founding and breeding are pure functions of seeds, so a companion persists as its tree of seeds and rebuilds identically on load. Nothing here calls random(). Your own content.
A new species is a name, a family, three numbers and a list of strokes, and it breeds and renders like a shipped one.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.