CSAF catalogue

Unity editor tools · CSAF

Editor tools for Unity 6. 30 products.

How these are made. Every CSAF product is made with AI. Each entry below repeats the AI disclosure exactly as its store page states it (for example "AI Assisted, Code, Graphics").

Almanac - The Illustrated Year

Your farming sim already knows what the year did. Almanac draws it.

Paid · Tags: calendar, crops, farming, generator, procedural, seasons, sourcecode, unity, user-interface, weather · AI disclosure: AI Assisted, Code, Graphics

Annals: The Illuminated World Timeline

Your world has a history. Your history screen is a list of strings. Every project with a world eventually accumulates records: the year the city was founded, the war that ended an age, the plague, the coronation, the voyage.

Paid · Tags: chronicle, generator, history, lore, procedural, sourcecode, timeline, unity, user-interface, worldbuilding · AI disclosure: AI Assisted, Code, Graphics

Assembly Warden

Hand-maintained reference lists are always wrong in one of two directions. Too many references, and every refactor drags dead weight. Too few, and you meet CS0246 at the worst time.

Paid · Tags: automation, csharp, editor, gamedev, pipeline, plugin, programming, tool, unity, utility · AI disclosure: AI Assisted, Code, Graphics

Ballast

Unity strips unused assets when it builds. It documents one exception, and it is the only one that matters here.

Paid · Tags: build, editor, gamedev, optimization, performance, tool, unity, unity-editor, utility, workflow · AI disclosure: AI Assisted, Code, Graphics

Bestiary Codex — Illustrated Creature Pages Your Project Composes (Unity 6)

Illustrated creature pages, composed from the stat blocks you already have. Your bestiary screen is probably a portrait, a name and a wall of numbers.

Paid · Tags: 2d, assets, game-design, generator, icons, monsters, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Boughwright — Skill-Tree Art Your Project Draws Itself (Unity 6)

Every skill-tree asset on the store is a wiring tool. It gives you nodes, edges, unlock rules and a save format — and then hands you an empty folder to put your icons in.

Paid · Tags: csharp, gamedev, generator, gui, icons, procedural, progression, skill-tree, sprites, unity · AI disclosure: AI Assisted, Code, Graphics

Canticle — Music Room & Soundtrack Gallery Generator for Unity

The music room for your game, drawn from your own soundtrack. Every cover is shaped by the audio of its own track.

Paid · Tags: cover-art, generator, gui, jukebox, music-player, procedural, soundtrack, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Constellation Atlas - Generated Progression & Star Chart Screens for Unity 6

Your progression screen, drawn as a star chart — computed from your own chart data, not assigned to it. You never pick art for a node.

Paid · Tags: csharp, editor-tool, gamedev, generator, gui, procedural, progression, skill-tree, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

CoreCLR Migration Scanner - Rewrites the Mono-era C# That Unity 6.8 Will Break

Unity is removing Mono in 6.8. Unity calls the move to CoreCLR the most significant change to its C# layer in over a decade.

Paid · Tags: automation, code, csharp, editor, gamedev, plugin, programming, tool, unity, utility · AI disclosure: AI Assisted, Code, Graphics

Descent Chronicle

Point it at your characters, their parents, their marriages and the dates things happened to them, and it composes the finished illuminated descent chart.

Paid · Tags: character-customization, characters, dynasty, fantasy, genealogy, generator, medieval, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Dossier — Generated Case File Spread for Unity

Your mystery game already knows its suspects, clues and statements. Dossier types them up.

Paid · Tags: asset-pack, crime, detective, generator, mystery, noir, procedural, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Drydock: The Loadout Schematic Sheet

Your refit screen already knows what the player is flying. Drydock draws it.

Paid · Tags: blueprint, csharp, generated, generator, mech, procedural, schematic, sourcecode, spaceship, unity · AI disclosure: AI Assisted, Code, Graphics

Ductus — Letter Tracing Generator

Ductus generates letter tracing lessons from your own font, in Latin, Cyrillic and Greek. Every other tracing asset on the store ships hand drawn paths for one alphabet.

Paid · Tags: alphabet, assets, generator, handwriting, kids, tool, typography, unity, unity-asset · AI disclosure: AI Assisted, Code, Graphics

Errantry

Point it at a quest your game already knows about, and it draws the finished illuminated journal page. The errand gets its own device. The region gets its own painted roundel, and tints the whole sheet.

Paid · Tags: generator, journal, parchment, procedural, quest, quests, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Escutcheon

Escutcheon Illustrated character sheets, generated from the stat block you already have.

Paid · Tags: character-customization, characters, character-sheet, fantasy, generator, heraldry, medieval, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Gazette: the in-game newspaper generator

Your game already records what happened. Gazette prints the newspaper. Hand it the day's events — what happened, where, who did it, how much it mattered — and it composes a finished broadsheet.

Paid · Tags: fantasy, generator, narrative, newspaper, procedural, text, tool, unity, user-interface, worldbuilding · AI disclosure: AI Assisted, Code, Graphics

GUID Warden — Unity Meta & GUID Integrity Guard

Every reference in a Unity project resolves through the GUID in a.meta file.

Paid · Tags: editor, gamedev, git, guid, metadata, pipeline, unity, unity3d, version-control, workflow · AI disclosure: AI Assisted, Code, Graphics

Interchange — Octilinear Fast-Travel Diagram

Nodes and edges in, a printed transit diagram out.

Paid · Tags: asset-pack, cartography, fast-travel, generator, map, navigation, procedural, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Mandorla — Coloring Page Generator for Unity

Coloring pages for your coloring or colour-by-number game, generated in the editor: line art, numbers, a reference fill, a region map and one white piece per area, from any seed.

Paid · Tags: 2d, casual, coloring, coloring-book, generator, kids, mandala, procedural, sourcecode, unity · AI disclosure: AI Assisted, Code, Graphics

Paddock: Livery Generator for Unity

A designed racing livery for every car in your roster: scheme, team colours, a number roundel and a universe of fictional sponsors, painted onto your own vehicle meshes.

Paid · Tags: cars, editor, livery, motorsport, procedural, source-code, textures, unity, vehicles · AI disclosure: AI Assisted, Code, Graphics

Play Compliance - Rewrites the Android.so Files Google Play Will Reject (Unity 6)

Google stops accepting Android app updates without 16 KB memory page support on 1 February 2027. Not a warning — you cannot ship the update.

Paid · Tags: android, automation, csharp, gamedev, mobile, optimization, plugin, tool, unity, utility · AI disclosure: AI Assisted, Code, Graphics

Primer — Printed How-To-Play Spread for Unity

The printed how-to-play page, composed from your game's own input bindings. It redraws when a key is rebound. Primer draws a saddle-stitched instruction booklet spread: two facing pages of cream stock, printed in two spot inks.

Paid · Tags: controller, gamepad, generator, input, keyboard, procedural, sourcecode, tutorial, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Provenance Atlas — Generated Equipment & Set Plates for Unity 6

Armoury plates that know where your equipment came from. You never pick an icon for a piece of equipment.

Paid · Tags: 2d, assets, game-design, generator, icons, inventory, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Reserialize - Proves Your Serialized Field Rename Actually Migrated (Unity 6)

Your rename hasn't happened yet You did what the docs say: [FormerlySerializedAs("moveSpeed")] public float speed = 5f; Everything still works. Every value is still there.

Paid · Tags: automation, csharp, editor, gamedev, game-engine, pipeline, sourcecode, tools, unity, workflow · AI disclosure: AI Assisted, Code, Graphics

Signet: Generated Run Result Cards for Unity

At the end of a run, Signet composes a card. Not a screenshot with a frame on it.

Paid · Tags: cards, csharp, generator, gui, procedural, roguelike, stats, tools, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Stele — Carved High-Score Monument for Unity

Your leaderboard already works. It just has nothing to show. Every leaderboard asset on the store sells you transport — Nakama, PlayFab, Steam, Unity Gaming Services, dreamlo, RankHub.

Paid · Tags: asset-pack, generator, gui, high-score, leaderboard, monument, procedural, score, stone, unity · AI disclosure: AI Assisted, Code, Graphics

Synthesis Web

Point it at your recipe table and it draws the whole crafting screen: every reagent, every result, every connection. There is no atlas, no sprite sheet and no imported texture anywhere in the art path.

Paid · Tags: 2d, crafting, game-design, generator, gui, icons, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Tribute — Battle Pass & Season Track Generator for Unity

The battle pass screen, drawn from your own reward table. Claim a reward and it redraws.

Paid · Tags: battle-pass, generator, gui, icons, loot, procedural, rewards, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Vellum — Illuminated Item Cards From Your Own Item Data (Unity 6)

Vellum — illuminated item cards, drawn from your own item data Every item in your game draws its own card. Not eight frames repeated across five hundred items.

Paid · Tags: fantasy, generator, inventory, items, procedural, sourcecode, tooltip, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics

Waymark

Your save screen already has everything it needs to be beautiful. Waymark draws it.

Paid · Tags: 2d, asset-pack, generator, gui, icons, modular, procedural, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics