CSAF catalogue

Unity editor tools · CSAF

Editor tools for Unity 6. 40 products.

How these are made. Every CSAF product is made with AI. Each entry below repeats the AI disclosure exactly as its store page states it (for example "AI Assisted, Code, Graphics").

Almanac - The Illustrated Year

Your farming sim already knows what the year did. Almanac draws it.

Paid · Tags: calendar, crops, farming, generator, procedural, seasons, sourcecode, unity, user-interface, weather · AI disclosure: AI Assisted, Code, Graphics · store page

Annals: The Illuminated World Timeline

Your world has a history. Your history screen is a list of strings. Every project with a world eventually accumulates records: the year the city was founded, the war that ended an age, the plague, the coronation, the voyage.

Paid · Tags: chronicle, generator, history, lore, procedural, sourcecode, timeline, unity, user-interface, worldbuilding · AI disclosure: AI Assisted, Code, Graphics · store page

Arrange - Animator Auto Layout for Unity

Unity's Animator window cannot lay out a state machine. Arrange does: pick a controller, see the new layout next to the old one with the crossings counted, and write it in one Undo step.

Paid · Tags: animation, csharp, editor, source-code, tool, unity, unity6, unity-editor, utility, workflow · AI disclosure: AI Assisted, Code, Graphics · store page

Assembly Warden

Hand-maintained reference lists are always wrong in one of two directions. Too many references, and every refactor drags dead weight. Too few, and you meet CS0246 at the worst time.

Paid · Tags: automation, csharp, editor, gamedev, pipeline, plugin, programming, tool, unity, utility · AI disclosure: AI Assisted, Code, Graphics · store page

Ballast

Unity strips unused assets when it builds. It documents one exception, and it is the only one that matters here.

Paid · Tags: build, editor, gamedev, optimization, performance, tool, unity, unity-editor, utility, workflow · AI disclosure: AI Assisted, Code, Graphics · store page

Bestiary Codex — Illustrated Creature Pages Your Project Composes (Unity 6)

Illustrated creature pages, composed from the stat blocks you already have. Your bestiary screen is probably a portrait, a name and a wall of numbers.

Paid · Tags: 2d, assets, game-design, generator, icons, monsters, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Boughwright — Skill-Tree Art Your Project Draws Itself (Unity 6)

Every skill-tree asset on the store is a wiring tool. It gives you nodes, edges, unlock rules and a save format — and then hands you an empty folder to put your icons in.

Paid · Tags: csharp, gamedev, generator, gui, icons, procedural, progression, skill-tree, sprites, unity · AI disclosure: AI Assisted, Code, Graphics · store page

Canticle — Music Room & Soundtrack Gallery Generator for Unity

The music room for your game, drawn from your own soundtrack. Every cover is shaped by the audio of its own track.

Paid · Tags: cover-art, generator, gui, jukebox, music-player, procedural, soundtrack, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Clipwright — Animation Clip Workbench for Unity

Derive the clips you need from the clips you have. Trim, retime, mirror, loop and clean AnimationClip assets, a whole folder at a time, with exact curves and real.anim files beside the source.

Paid · Tags: animation, csharp, editor, gamedev, source-code, tool, unity, unity-editor, utility, workflow · AI disclosure: AI Assisted, Code, Graphics · store page

Constellation Atlas - Generated Progression & Star Chart Screens for Unity 6

Your progression screen, drawn as a star chart — computed from your own chart data, not assigned to it. You never pick art for a node.

Paid · Tags: csharp, editor-tool, gamedev, generator, gui, procedural, progression, skill-tree, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

CoreCLR Migration Scanner - Rewrites the Mono-era C# That Unity 6.8 Will Break

Unity is removing Mono in 6.8. Unity calls the move to CoreCLR the most significant change to its C# layer in over a decade.

Paid · Tags: automation, code, csharp, editor, gamedev, plugin, programming, tool, unity, utility · AI disclosure: AI Assisted, Code, Graphics · store page

Descent Chronicle

Point it at your characters, their parents, their marriages and the dates things happened to them, and it composes the finished illuminated descent chart.

Paid · Tags: character-customization, characters, dynasty, fantasy, genealogy, generator, medieval, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Dossier — Generated Case File Spread for Unity

Your mystery game already knows its suspects, clues and statements. Dossier types them up.

Paid · Tags: asset-pack, crime, detective, generator, mystery, noir, procedural, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Drydock: The Loadout Schematic Sheet

Your refit screen already knows what the player is flying. Drydock draws it.

Paid · Tags: blueprint, csharp, generated, generator, mech, procedural, schematic, sourcecode, spaceship, unity · AI disclosure: AI Assisted, Code, Graphics · store page

Ductus — Letter Tracing Generator

Ductus generates letter tracing lessons from your own font, in Latin, Cyrillic and Greek. Every other tracing asset on the store ships hand drawn paths for one alphabet.

Paid · Tags: alphabet, assets, generator, handwriting, kids, tool, typography, unity, unity-asset · AI disclosure: AI Assisted, Code, Graphics · store page

Errantry

Point it at a quest your game already knows about, and it draws the finished illuminated journal page. The errand gets its own device. The region gets its own painted roundel, and tints the whole sheet.

Paid · Tags: generator, journal, parchment, procedural, quest, quests, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Escutcheon

Escutcheon Illustrated character sheets, generated from the stat block you already have.

Paid · Tags: character-customization, characters, character-sheet, fantasy, generator, heraldry, medieval, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Gazette: the in-game newspaper generator

Your game already records what happened. Gazette prints the newspaper. Hand it the day's events — what happened, where, who did it, how much it mattered — and it composes a finished broadsheet.

Paid · Tags: fantasy, generator, narrative, newspaper, procedural, text, tool, unity, user-interface, worldbuilding · AI disclosure: AI Assisted, Code, Graphics · store page

GUID Warden — Unity Meta & GUID Integrity Guard

Every reference in a Unity project resolves through the GUID in a.meta file.

Paid · Tags: editor, gamedev, git, guid, metadata, pipeline, unity, unity3d, version-control, workflow · AI disclosure: AI Assisted, Code, Graphics · store page

Interchange — Octilinear Fast-Travel Diagram

Nodes and edges in, a printed transit diagram out.

Paid · Tags: asset-pack, cartography, fast-travel, generator, map, navigation, procedural, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Ledgeline - Jump-Up, Drop and Gap NavMesh Links for Unity 6

Unity's NavMesh bake makes links for dropping DOWN off a ledge and for jumping ACROSS a level gap. It has no setting for jumping UP.

Paid · Tags: ai, level-design, navigation, navmesh, pathfinding, source-code, tool, unity, unity6, unity-editor · AI disclosure: AI Assisted, Code, Graphics · store page

Mandorla — Coloring Page Generator for Unity

Coloring pages for your coloring or colour-by-number game, generated in the editor: line art, numbers, a reference fill, a region map and one white piece per area, from any seed.

Paid · Tags: 2d, casual, coloring, coloring-book, generator, kids, mandala, procedural, sourcecode, unity · AI disclosure: AI Assisted, Code, Graphics · store page

Ninepoint - Steam Deck Text Size Check and Fixer for Unity UI

Valve's Steam Deck review asks that the smallest text in your game is at least 9 pixels tall at 1280x800, and recommends 12. A HUD authored at 1920x1080 or 4K shrinks on the Deck, and nothing in Unity tells you which labels went under.

Paid · Tags: accessibility, csharp, editor, source-code, steam-deck, tool, unity, unity6, unity-editor, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Paddock: Livery Generator for Unity

A designed racing livery for every car in your roster: scheme, team colours, a number roundel and a universe of fictional sponsors, painted onto your own vehicle meshes.

Paid · Tags: cars, editor, livery, motorsport, procedural, source-code, textures, unity, vehicles · AI disclosure: AI Assisted, Code, Graphics · store page

Play Compliance - Rewrites the Android.so Files Google Play Will Reject (Unity 6)

Google stops accepting Android app updates without 16 KB memory page support on 1 February 2027. Not a warning — you cannot ship the update.

Paid · Tags: android, automation, csharp, gamedev, mobile, optimization, plugin, tool, unity, utility · AI disclosure: AI Assisted, Code, Graphics · store page

Primer — Printed How-To-Play Spread for Unity

The printed how-to-play page, composed from your game's own input bindings. It redraws when a key is rebound. Primer draws a saddle-stitched instruction booklet spread: two facing pages of cream stock, printed in two spot inks.

Paid · Tags: controller, gamepad, generator, input, keyboard, procedural, sourcecode, tutorial, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Provenance Atlas — Generated Equipment & Set Plates for Unity 6

Armoury plates that know where your equipment came from. You never pick an icon for a piece of equipment.

Paid · Tags: 2d, assets, game-design, generator, icons, inventory, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Rekey - EntityId Migrator for Unity 6.5+

Unity 6.5 says error CS0619: 'Object.GetInstanceID()' is obsolete: 'Use GetEntityId instead.' and your project stops compiling. Rekey gets it compiling again.

Paid · Tags: csharp, editor, programming, source-code, tool, unity, unity6, unity-editor, utility, workflow · AI disclosure: AI Assisted, Code, Graphics · store page

Relink - Repair SerializeReference Data After a Rename in Unity 6

Rename a class, move it to another namespace or another assembly, and every [SerializeReference] value of that class goes null in the Inspector. The data is still in your scene, prefab and ScriptableObject files, under the old type name.

Paid · Tags: csharp, data-management, debugging, editor-extension, serialization, source-code, tool, unity, unity6, unity-editor · AI disclosure: AI Assisted, Code, Graphics · store page

Reserialize - Proves Your Serialized Field Rename Actually Migrated (Unity 6)

Your rename hasn't happened yet You did what the docs say: [FormerlySerializedAs("moveSpeed")] public float speed = 5f; Everything still works. Every value is still there.

Paid · Tags: automation, csharp, editor, gamedev, game-engine, pipeline, sourcecode, tools, unity, workflow · AI disclosure: AI Assisted, Code, Graphics · store page

Roomlight - Baked Lighting for Spawned Prefab Rooms in Unity 6

Unity bakes lighting per scene. A room you build as a prefab and spawn at runtime arrives with no baked lighting at all: a looping hallway, a procedural dungeon or a pooled level chunk is lit only by its lights in real time.

Paid · Tags: 3d, level-design, lighting, lightmap, procedural, source-code, tool, unity, unity6, unity-editor · AI disclosure: AI Assisted, Code, Graphics · store page

Signet: Generated Run Result Cards for Unity

At the end of a run, Signet composes a card. Not a screenshot with a frame on it.

Paid · Tags: cards, csharp, generator, gui, procedural, roguelike, stats, tools, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Socketwright - Modular Kit Sockets and Snap Placement for Unity

Point it at a folder of modular kit prefabs. It reads the meshes and writes the connection sockets for you. Then drop a piece near another one and it snaps, rotation resolved.

Paid · Tags: csharp, level-design, level-editor, modular, snapping, source-code, tool, unity, unity6, unity-editor · AI disclosure: AI Assisted, Code, Graphics · store page

Statewright - Animator Controller Authoring Workspace

It edits the.controller asset your character actually runs on, then gets out of the way. Unity's Animator window is a good viewer and a slow editor.

Paid · Tags: animation, csharp, editor, gamedev, state-machine, tool, unity, unity-editor, utility, workflow · AI disclosure: AI Assisted, Code, Graphics · store page

Stele — Carved High-Score Monument for Unity

Your leaderboard already works. It just has nothing to show. Every leaderboard asset on the store sells you transport — Nakama, PlayFab, Steam, Unity Gaming Services, dreamlo, RankHub.

Paid · Tags: asset-pack, generator, gui, high-score, leaderboard, monument, procedural, score, stone, unity · AI disclosure: AI Assisted, Code, Graphics · store page

Synthesis Web

Point it at your recipe table and it draws the whole crafting screen: every reagent, every result, every connection. There is no atlas, no sprite sheet and no imported texture anywhere in the art path.

Paid · Tags: 2d, crafting, game-design, generator, gui, icons, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Tribute — Battle Pass & Season Track Generator for Unity

The battle pass screen, drawn from your own reward table. Claim a reward and it redraws.

Paid · Tags: battle-pass, generator, gui, icons, loot, procedural, rewards, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Typecase - Pixel Font PNG Sheet to TextMesh Pro Font Asset for Unity 6

Typecase is a pixel font tool for Unity 6 with 3 ways to read a PNG sheet into a real TextMesh Pro font asset, keeping the colours you drew. Royalty free for your games.

Paid · Tags: bitmap-font, fonts, pixel-art, pixel-fonts, source-code, textmesh-pro, tool, unity, unity6, unity-editor · AI disclosure: AI Assisted, Code, Graphics, Text · store page

Vellum — Illuminated Item Cards From Your Own Item Data (Unity 6)

Vellum — illuminated item cards, drawn from your own item data Every item in your game draws its own card. Not eight frames repeated across five hundred items.

Paid · Tags: fantasy, generator, inventory, items, procedural, sourcecode, tooltip, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page

Waymark

Your save screen already has everything it needs to be beautiful. Waymark draws it.

Paid · Tags: 2d, asset-pack, generator, gui, icons, modular, procedural, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics · store page