How these are made. Every CSAF product is made with AI. Each entry below repeats the AI disclosure exactly as its store page states it (for example "AI Assisted, Code, Graphics").
Your world has a history. Your history screen is a list of strings. Every project with a world eventually accumulates records: the year the city was founded, the war that ended an age, the plague, the coronation, the voyage.
Paid · Tags: chronicle, generator, history, lore, procedural, sourcecode, timeline, unity, user-interface, worldbuilding · AI disclosure: AI Assisted, Code, Graphics
Hand-maintained reference lists are always wrong in one of two directions. Too many references, and every refactor drags dead weight. Too few, and you meet CS0246 at the worst time.
Paid · Tags: automation, csharp, editor, gamedev, pipeline, plugin, programming, tool, unity, utility · AI disclosure: AI Assisted, Code, Graphics
Every skill-tree asset on the store is a wiring tool. It gives you nodes, edges, unlock rules and a save format — and then hands you an empty folder to put your icons in.
Paid · Tags: csharp, gamedev, generator, gui, icons, procedural, progression, skill-tree, sprites, unity · AI disclosure: AI Assisted, Code, Graphics
Point it at your characters, their parents, their marriages and the dates things happened to them, and it composes the finished illuminated descent chart.
Paid · Tags: character-customization, characters, dynasty, fantasy, genealogy, generator, medieval, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics
Ductus generates letter tracing lessons from your own font, in Latin, Cyrillic and Greek. Every other tracing asset on the store ships hand drawn paths for one alphabet.
Paid · Tags: alphabet, assets, generator, handwriting, kids, tool, typography, unity, unity-asset · AI disclosure: AI Assisted, Code, Graphics
Point it at a quest your game already knows about, and it draws the finished illuminated journal page. The errand gets its own device. The region gets its own painted roundel, and tints the whole sheet.
Paid · Tags: generator, journal, parchment, procedural, quest, quests, sourcecode, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics
Your game already records what happened. Gazette prints the newspaper. Hand it the day's events — what happened, where, who did it, how much it mattered — and it composes a finished broadsheet.
Paid · Tags: fantasy, generator, narrative, newspaper, procedural, text, tool, unity, user-interface, worldbuilding · AI disclosure: AI Assisted, Code, Graphics
Coloring pages for your coloring or colour-by-number game, generated in the editor: line art, numbers, a reference fill, a region map and one white piece per area, from any seed.
Paid · Tags: 2d, casual, coloring, coloring-book, generator, kids, mandala, procedural, sourcecode, unity · AI disclosure: AI Assisted, Code, Graphics
A designed racing livery for every car in your roster: scheme, team colours, a number roundel and a universe of fictional sponsors, painted onto your own vehicle meshes.
Paid · Tags: cars, editor, livery, motorsport, procedural, source-code, textures, unity, vehicles · AI disclosure: AI Assisted, Code, Graphics
The printed how-to-play page, composed from your game's own input bindings. It redraws when a key is rebound. Primer draws a saddle-stitched instruction booklet spread: two facing pages of cream stock, printed in two spot inks.
Paid · Tags: controller, gamepad, generator, input, keyboard, procedural, sourcecode, tutorial, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics
Your rename hasn't happened yet You did what the docs say: [FormerlySerializedAs("moveSpeed")] public float speed = 5f; Everything still works. Every value is still there.
Paid · Tags: automation, csharp, editor, gamedev, game-engine, pipeline, sourcecode, tools, unity, workflow · AI disclosure: AI Assisted, Code, Graphics
Your leaderboard already works. It just has nothing to show. Every leaderboard asset on the store sells you transport — Nakama, PlayFab, Steam, Unity Gaming Services, dreamlo, RankHub.
Paid · Tags: asset-pack, generator, gui, high-score, leaderboard, monument, procedural, score, stone, unity · AI disclosure: AI Assisted, Code, Graphics
Point it at your recipe table and it draws the whole crafting screen: every reagent, every result, every connection. There is no atlas, no sprite sheet and no imported texture anywhere in the art path.
Paid · Tags: 2d, crafting, game-design, generator, gui, icons, procedural, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics
Vellum — illuminated item cards, drawn from your own item data Every item in your game draws its own card. Not eight frames repeated across five hundred items.
Paid · Tags: fantasy, generator, inventory, items, procedural, sourcecode, tooltip, unity, user-interface · AI disclosure: AI Assisted, Code, Graphics