CSAF catalogue · Unity editor tools

Clipwright — Animation Clip Workbench for Unity

A Unity editor tool from Core Systems Asset Factory. Made with Unity. Paid.

Clipwright — Animation Clip Workbench for Unity is a Unity editor tool for Unity, paid.

Its title or description names Unity 6.

Derive the clips you need from the clips you have. Trim, retime, mirror, loop and clean AnimationClip assets, a whole folder at a time, with exact curves and real.anim files beside the source. Every animation library arrives slightly wrong for the project it lands in.

The walk is 4 frames too long, the idle pops when it loops, the attack is right-handed and you need a left-handed one, the run is 20% too slow, and every clip carries dozens of curves that never move. Unity's importer can fix some of that for clips inside an FBX. It does nothing for a standalone.anim, and its mirror is humanoid-only. Clipwright is the bench for everything after import.

The five steps Tick the ones you want. They run in this order and each one writes counts to a report you can read. Trim to a frame range. Keys are cut on the curve with its own value and exact slope, so the kept range plays identically to the source (measured: 16 curves, 300 samples each, worst difference 0.0000001). Retime faster or slower.

Key times and tangents are scaled together, never resampled: 2.4 s becomes 1.6 s with the same 73 keys. Mirror left and right, including generic rigs (see below).

Tagged Animation, csharp, editor, gamedev, source-code, tool, Unity, unity-editor, utility and workflow.

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

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