CSAF catalogue · Unity editor tools

Constellation Atlas - Generated Progression & Star Chart Screens for Unity 6

A Unity editor tool from Core Systems Asset Factory. Made with Unity. Paid.

Constellation Atlas - Generated Progression & Star Chart Screens for Unity 6 is a Unity editor tool for Unity, paid.

Its title or description names Unity 6.

Your progression screen, drawn as a star chart — computed from your own chart data, not assigned to it. You never pick art for a node. You write down what the node is — an id, a house, a tier, what it depends on — and the Atlas derives the star: which of forty hand-authored stellar forms it takes, how bright it burns, what colour it is, where it sits, and which constellation figure it joins.

Edit the data and the sky redraws. There is no sprite sheet, no atlas and no PNG anywhere in this package. Every pixel is drawn at run time by a software rasteriser included in the source. What you author new AtlasNode { Id = "ember_bellows", DisplayName = "Bellows", House = "ember", Tier = 2, Requires = { "ember_spark" } } That is the whole authoring surface. Notice what is missing from it: any mention of art.

Id → which of the eight forms in its family it draws, plus rotation and wobble House → its spectrum, its form family, and which constellation it belongs to Tier → its magnitude, normalised against your chart's own highest tier Requires → the figure lines. A constellation's shape is its dependency graph What it draws Forty stellar forms in five families of eight.

Tagged csharp, editor-tool, gamedev, Generator, Graphical User Interface (GUI), Procedural Generation, progression, skill-tree, Unity and User Interface (UI).

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

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