Interchange — Octilinear Fast-Travel Diagram
A Unity editor tool from Core Systems Asset Factory. Made with Unity. Paid.
Interchange — Octilinear Fast-Travel Diagram is a Unity editor tool for Unity, paid.
Nodes and edges in, a printed transit diagram out. Interchange turns the fast-travel graph you already have into a drawn transit-style route map: routes snapped to 45 degree angles, parallel bands where routes share a corridor, a capsule interchange wherever two lines meet, terminus caps, every stop named, a legend and a title band. It is not a minimap.
A minimap is a picture of the world; this is a diagram of the network, which is the same difference as between a satellite photo and a subway map. Players read a subway map faster because it throws away geography and keeps topology, and that is exactly what a fast-travel screen is for. The layout is solved, not authored You give it stations with the world positions they actually occupy.
An octilinear solver runs a multicriteria hill-climb on an integer grid, in the family described by Stott and Rodgers for automatic metro-map layout, balancing six things against each other: octilinearity, edge length, the real world's compass arrangement, route straightness, stop separation, and clearance between stops and other routes.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.