CSAF catalogue · Unity editor tools

Statewright - Animator Controller Authoring Workspace

A Unity editor tool from Core Systems Asset Factory. Made with Unity. Paid.

Statewright - Animator Controller Authoring Workspace is a Unity editor tool for Unity, paid.

It edits the.controller asset your character actually runs on, then gets out of the way. Unity's Animator window is a good viewer and a slow editor. Statewright is a docked workspace over an AnimatorController that does the four authoring jobs it has never supported.

Retune many transitions at once One list of every transition in the controller: per state, from Any State, and inside nested sub-state machines, which is where a large controller keeps most of its graph. Filter it, select a dozen, and set exit time, duration, fixed duration, offset, interruption source and can-transition-to-self in one operation.

Only the fields you tick are written; an untouched field is left alone rather than stamped with a default. The whole batch lands as one named undo step, so Ctrl+Z puts all of them back together. Build a layer from a folder of clips Point it at a folder and it creates one state per clip, named after the clip, with the clip assigned, laid out on a grid below whatever is already there. Clips inside an FBX are found.

Give it a trigger name and it wires an Any State transition into each new state and creates the parameter.

Tagged Animation, csharp, editor, gamedev, state-machine, tool, Unity, unity-editor, utility and workflow.

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

Need something we do not make yet? Post it on the Request Desk. A request is a lead, not a promise.