Waymark
A Unity editor tool from Core Systems Asset Factory. Made with Unity. Paid.
Waymark is a Unity editor tool for Unity, paid.
Your save screen already has everything it needs to be beautiful. Waymark draws it. Point it at a save file your game already writes — where the player was, what chapter they were in, who was with them, how far they had got, how long they had played — and it composes the finished slot plate. The location becomes a drawn landscape under its own sky. The chapter becomes a device in a gilded roundel.
The party becomes a strip of busts. The playtime grows the frame's ornament through six tiers. The save's own clock and weather decide which of eight hours the whole scene is lit by. Six saves become six different pictures, and you wrote none of them. Nothing in it is a stored image There is no PNG, no atlas, no sprite sheet, no shader and no material anywhere in this package.
Every plate is drawn in code, at runtime or in the editor, from a corpus of 46 hand-authored marks you can read and edit: 16 places — keep, tower, gate, village, temple, ruin, bridge, camp, mine, cavern, lighthouse, harbour, ship, grove, barrow, waste. Each carries its own ground type, so the mine is lit from inside the rock and the harbour gets water and a shoreline.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.