CSAF catalogue · Unity editor tools

Boughwright — Skill-Tree Art Your Project Draws Itself (Unity 6)

A Unity editor tool from Core Systems Asset Factory. Made with Unity. Paid.

Boughwright — Skill-Tree Art Your Project Draws Itself (Unity 6) is a Unity editor tool for Unity, paid.

Its title or description names Unity 6.

Every skill-tree asset on the store is a wiring tool. It gives you nodes, edges, unlock rules and a save format — and then hands you an empty folder to put your icons in. On a 60-node tree that is 60 pieces of art that all have to look like they belong to each other. Boughwright draws them.

You author the data a skill tree already needs — an id, a branch, a tier, a couple of tags — and Boughwright derives a distinct emblem for every node and renders the whole screen: the marks, the tier frames that visibly earn their rank, the branch edges, and the locked / available / owned states. One coherent visual language, generated at run time.

There is no sprite sheet, no atlas, and no PNG anywhere in the package. 48 hand-authored motifs × 10 palettes × 4 tiers × 3 states = 5,760 distinct marks, and that arithmetic is asserted by a test so the claim cannot drift from the code. Why it looks like one set of objects instead of sixty unrelated icons The emblem stays; the frame earns the rank. Tier 1 is a struck rim, tier 4 is a crown.

The same node at four tiers is recognisably the same node, promoted. Family and palette follow the branch.

Tagged csharp, gamedev, Generator, Graphical User Interface (GUI), Icons, Procedural Generation, progression, skill-tree, Sprites and Unity.

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

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