Boughwright — Skill-Tree Art Your Project Draws Itself (Unity 6)
A Unity editor tool from Core Systems Asset Factory. Made with Unity. Paid.
Boughwright — Skill-Tree Art Your Project Draws Itself (Unity 6) is a Unity editor tool for Unity, paid.
Its title or description names Unity 6.
Every skill-tree asset on the store is a wiring tool. It gives you nodes, edges, unlock rules and a save format — and then hands you an empty folder to put your icons in. On a 60-node tree that is 60 pieces of art that all have to look like they belong to each other. Boughwright draws them.
You author the data a skill tree already needs — an id, a branch, a tier, a couple of tags — and Boughwright derives a distinct emblem for every node and renders the whole screen: the marks, the tier frames that visibly earn their rank, the branch edges, and the locked / available / owned states. One coherent visual language, generated at run time.
There is no sprite sheet, no atlas, and no PNG anywhere in the package. 48 hand-authored motifs × 10 palettes × 4 tiers × 3 states = 5,760 distinct marks, and that arithmetic is asserted by a test so the claim cannot drift from the code. Why it looks like one set of objects instead of sixty unrelated icons The emblem stays; the frame earns the rank. Tier 1 is a struck rim, tier 4 is a crown.
The same node at four tiers is recognisably the same node, promoted. Family and palette follow the branch.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.