Provenance Atlas — Generated Equipment & Set Plates for Unity 6
A Unity editor tool from Core Systems Asset Factory. Made with Unity. Genre: Role Playing. Paid.
Provenance Atlas — Generated Equipment & Set Plates for Unity 6 is a Unity editor tool for Unity, paid.
Its title or description names Unity 6.
Armoury plates that know where your equipment came from. You never pick an icon for a piece of equipment.
You write down what it was made from — the ore, the hide, the salvaged blade it was reforged out of — and Provenance Atlas derives the plate: which of forty hand-authored silhouettes it takes, what material it is struck in, what the origin mark beneath it is painted in, how many ornaments it carries, how far along its upgrade line it sits, and how much of its set the player is currently holding.
Re-source that sword so it is forged from drowned coral instead of pit ore, and its plate changes. The silhouette shifts realm. The origin wash is repainted in the new material. The ancestry strip redraws. None of that is a re-import — it is a re-read of your data.
That is the thing a pack of five hundred hand-drawn icons cannot do at any price: the pictures in it do not know your item graph exists, so they can never show a player that this blade and that helm came out of the same mine. What you get Forty hand-authored motifs across eight origin realms — mined, grown, drowned, burnt, entombed, forged, aerial and blighted. Five silhouettes each, drawn in code, no atlas anywhere.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.