Deepwarren 01 — The Living Dark, 160x160 dungeon monster sprites
Twelve dungeon creatures in four true directions, and every one of them strikes, flinches and dies. Every creature fights Most top down monster packs give you an idle and a walk.
Pixel art sprite packs: characters, creatures, objects and effects. Sizes, directions and animations are stated on each store page. 20 products.
How these are made. Every CSAF product is made with AI. Each entry below repeats the AI disclosure exactly as its store page states it (for example "AI Assisted, Code, Graphics").
Twelve dungeon creatures in four true directions, and every one of them strikes, flinches and dies. Every creature fights Most top down monster packs give you an idle and a walk.
10 animated pixel-art visual effects for 2D games, on transparent ground, at 128 and 64 pixels. Fire, earth and light: impacts, rings, bursts, debris, dust, a flame loop, a critical star and a slash arc.
Six farm animals and the two hands who keep them. A dairy cow, a sow, a ewe, a billy goat, a rooster and a gander, with a milkmaid and a stablehand at the same world scale.
A whole goblinoid warband, in one style, at one true scale. Most enemy packs give you a goblin.
Nine village tradesfolk who actually do their job. Almost every top-down character pack ships an idle and a walk. That is a crowd, not a village: the blacksmith stands in his forge with his arms by his sides.
Ten more tradesfolk from the same village.
Four animals a top-down game keeps needing and never has. A herding dog, a draught horse, a brown bear and a mane lion, in four true directions, on one locked 128-colour palette.
A free three-character way into the Mourncrest series. Three of the common dead: a risen gravedigger, a shambling villager and a bloated drowned corpse, a standing pose in each of four directions, at native 64x64.
Six undead characters for top-down RPGs — skeleton, ghoul, wight, wraith, gravebound and bone-hound — drawn at native 64×64 and 128×128 in one shared palette.
Mourncrest 02 is the second pack in a numbered series, and it sets the standard the rest of the series extends: two native grid sizes, one growing palette, every character in every direction.
Mourncrest 03 is the third pack in a numbered series, and the first non-humanoid cast. Packs 01 and 02 are the people of Mourncrest — the undead and the cultists.
The order that hunts the first three packs Packs 01–03 are what haunts the barrow — the undead, the cultists who serve them, and the beasts. These are the people who go in after them.
45 graveyard props for top-down games — sarcophagi, coffins, headstones, braziers, urns, bone piles, altars, grave markers, tools and the small things a burial ground is actually full of.
A face for every character in the dialogue box. 44 portraits for all 22 characters of Mourncrest packs 00 to 04, in two expressions, neutral and fury.
Four packs. One graveyard. One palette. The Mourncrest series is a single graveyard-fantasy cast released across four numbered packs. This is all four in one download, priced below the sum of the parts.
Three packs. One party. One palette. Wildmark is a single fantasy adventuring cast released across three numbered packs. This is all three in one download, priced below the sum of the parts.
Four travellers who belong on the same road A hooded adventurer with a longsword across her back. An old pedlar under a towering willow pack-frame. A helmed outrider walking escort.
Characters your player IS, not ones they fight Wildmark is a new numbered series, and it starts with the party.
The people the party relies on Wildmark 01 was the party — the characters your player is. This is the second rank: the specialists who stand behind them, drawn in the same hand, on the same palette, at the same scale.
You bought a character pack and it shipped an idle and a walk. Then you needed the character to hit something, take a hit, and die, and it was not in the download.