UMG Style Migrator - Share Hardcoded Widget Styles From One Asset
An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.
UMG Style Migrator - Share Hardcoded Widget Styles From One Asset is an Unreal Engine 5 plugin for Unreal Engine, paid.
Its title or description names Unreal Engine 5.
Unreal Engine 5.8 (Windows). Editor only module. Nothing ships in your game build. The plugin was compiled and executed against UE 5.8, and no other engine version is claimed, because no other engine version was tested. The EngineVersion field in the descriptor enforces that at load. UMG has no style reference A colour in a Widget Blueprint is stored by value, on the widget.
A shade used in fifty places is fifty separate edits, and there is nothing to point at. Rename it, retheme it, or hand the project to a new artist, and the work is manual and unverifiable. Requests to fix this go back more than a decade and the engine still has no answer.
UMG Style Migrator collects the style values your team actually typed, groups them by facet, writes one canonical entry per group into a Style Set asset you own, and then keeps every widget honest against it. 1. Scan It walks every Widget Blueprint under a path you choose and collects fonts, colours, brush tints and text styles, grouping them by value. One group per shared colour. One group per shared font.
A scan tells you how many widgets share a value and names every one of them.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.