CSAF catalogue · Unreal Engine 5 plugins

Plugin Cleaner

An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.

Plugin Cleaner is an Unreal Engine 5 plugin for Unreal Engine, paid.

Its title or description names Unreal Engine 5.

Your project is running plugins nobody on your team ever chose. On Unreal Engine 5.8, 173 engine plugins are enabled by default. They appear nowhere in your.uproject, so no diff ever showed them to a reviewer — and every one of them is loading in your editor right now.

The first time anyone asks which ones matter is usually a Fab submission checklist, a build-size question, or an editor plugin turning up inside a packaged build. The manual answer is grim, and the UE forums record it: turn plugins off one at a time and see what breaks. A real user doing exactly that disabled critical engine plugins and broke the project.

That failure is the reason this tool exists — and the reason it is built the way it is. It never says "unused". That word is a lie no static tool can back. Plugin Cleaner reads six evidence channels and puts every enabled engine plugin in one of three buckets, not two: REFERENCED — a reference was found. The row shows the referencing asset, file and line. You are never asked to trust a bare verdict.

NO REFERENCE FOUND — every channel this tool can read came back clean. That is a statement about what the scan could see, not a claim about your project.

Tagged Automation, gamedev, Game engine, pipeline, plugin, sourcecode, tool, ue5, unreal and Unreal Engine.

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

Need something we do not make yet? Post it on the Request Desk. A request is a lead, not a promise.