CSAF catalogue · Unreal Engine 5 plugins

Material Parameter Name Surgeon - UE5 plugin

An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.

Material Parameter Name Surgeon - UE5 plugin is an Unreal Engine 5 plugin for Unreal Engine, paid.

Its title or description names Unreal Engine 5.

You renamed one parameter on a master material, Glow to EmissiveBoost. Every material instance followed: the engine re-keys instance overrides by the parameter's expression GUID. Nothing else did. Every Blueprint Set Scalar Parameter Value on a dynamic material instance, every Get, every By Info call and every mesh On Materials call still passes Glow. They compile, they run, and the pickups stop glowing.

Rename a Material Parameter Collection parameter and it is louder but no better: each Blueprint that names the old one fails to compile, and you fix them one at a time. The name is a plain name on a pin, with no reference behind it, so neither Find in Blueprints nor the reference viewer can tell which Glow calls drive this material and which drive another material that also has a Glow.

Material Parameter Name Surgeon decides that from the assets, carries the calls that belong to the renamed parameter, leaves the others alone by name, and refuses anything it cannot decide. What it does Finds every call in your scope that names a material or collection parameter.

Tagged Automation, blueprints, editor-tool, gamedev-tool, Materials, pipeline, plugin, ue5, Unreal Engine and unreal-engine-5.

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

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