Material Instance Sheet for Unreal Engine 5
An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.
Material Instance Sheet for Unreal Engine 5 is an Unreal Engine 5 plugin for Unreal Engine, paid.
Its title or description names Unreal Engine 5.
Forty material instances, one spreadsheet Unreal has no way to edit Material Instance parameters in bulk, and that is not an oversight. The Content Browser's own code removes the Property Matrix entry the moment a Material Instance is in the selection — AssetFileContextMenu.cpp clears bCanUsePropertyMatrix, under a comment saying materials cannot be bulk edited because of their dependencies with the rendering thread.
So retuning a family of forty variants means opening forty assets. Material Instance Sheet exports every parameter override across a folder or a material family into one CSV. One row per instance, one column per parameter, plus a reference row per parent carrying the defaults the instances inherit. Drag a Roughness column across forty rows in a spreadsheet, save, and import it back.
The round trip is the product The export is the easy half and it is the half other tools stop at. This one writes back: A dry run by default. Nothing is written without -Apply. An undo journal written BEFORE the first package is touched.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.