Project-Wide Level Surgeon — UE5 bulk actor editing across every map
An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.
Project-Wide Level Surgeon — UE5 bulk actor editing across every map is an Unreal Engine 5 plugin for Unreal Engine, paid.
Its title or description names Unreal Engine 5.
Your bulk edit stops at the edge of the level you have open. Property Matrix edits the current selection. Replace Selected Actors With replaces the current selection. Both are good tools. Both end at the map boundary. So when the lighting standard changes and every point light in the project needs a different unit, or the placeholder Blueprint finally gets its real version, somebody writes a throwaway Python script.
Then somebody writes another one next month, and nobody reviews either. Project-Wide Level Surgeon gives those operations project scope, a preview you can hand to somebody, and an undo. Three operations, every map SET — write a named property on every matched actor. -Property=PointLightComponent.Intensity -Value=4400.0 SWAP — replace every matched actor with another class.
Keeps the object name, so soft references and level scripts still resolve. Keeps transform, label, folder, tags and attachments. Carries every actor-level property that exists on both classes with the same name and type. The engine's own replace does none of that. MARK — add and strip actor tags, move actors between editor folders, across the whole project. It previews first. Always.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.