CSAF catalogue · Unreal Engine 5 plugins

Duplicate Mesh Consolidator - Merges Interchangeable Static Meshes from Datasmith, Revit & CAD (UE 5.8)

An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.

Duplicate Mesh Consolidator - Merges Interchangeable Static Meshes from Datasmith, Revit & CAD (UE 5.8) is an Unreal Engine 5 plugin for Unreal Engine, paid.

Its title or description names Unreal Engine 5.

A Revit → 3ds Max → Datasmith import lands ten thousand meshes, and most of them are the same wall. This is the top result on the Unreal forums for the problem, from a developer with exactly that project: "The number of Meshes to delete from the project is more than 10,000. This cannot be done manually." Six separate developers piled into that thread over six months. Nobody posted a tool.

The closing note is "So yeah... it is not a one-click fix (yet)." Unreal already ships the second half of the answer. Consolidate Assets replaces every reference and deletes the redundant copies, and it works perfectly — on two assets you selected by hand. Epic's own documentation walks you through four identical materials that you had to spot first. That is fine for four. It is not a plan for ten thousand.

The missing half is deciding which meshes are actually interchangeable, and being right about it. That is what this does.

Tagged archviz, Automation, datasmith, gamedev, Game engine, optimization, pipeline, sourcecode, ue5 and Unreal Engine.

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

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