CSAF catalogue · Unreal Engine 5 plugins

Config Warden

An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.

Config Warden is an Unreal Engine 5 plugin for Unreal Engine, paid.

Its title or description names Unreal Engine 5.

An Unreal project's settings are not a file. They are a race. Unreal applies config in layers, in a fixed order, and the value you get is whatever the last layer to mention a key said. After a couple of years your DefaultEngine.ini is full of lines that lost that race: an override a platform file overrides again, a value restated identically two lines apart, a setting someone added during a bug hunt in 2024.

None of them do anything. All of them look load-bearing, which is exactly why nobody deletes them, and why every settings question on the team turns into ten minutes of grepping.ini files.

It reads the layers in the engine's own order and tells you who won Config Warden walks Unreal's own GConfigLayers table rather than an order transcribed from documentation, so the apply order is the engine's data, not an assumption. Every plain assignment gets one of four verdicts: Live — this line wins for its section and key. Shadowed — a later layer assigns the same key. This line can never win. Dead.

Redundant — this line restates the value already resolved. Removing it changes nothing. Dead.

Tagged Automation, config, devops, gamedev, pipeline, plugin, tool, ue5, unreal and Unreal Engine.

AI disclosure, as the store page states it: AI Assisted, Code, Graphics

Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.

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