Collision Channel Migrator for Unreal Engine 5
An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.
Collision Channel Migrator for Unreal Engine 5 is an Unreal Engine 5 plugin for Unreal Engine, paid.
Its title or description names Unreal Engine 5.
Unreal tells you your objects were handled. They were not. Delete a custom collision channel in Project Settings > Collision and the engine shows you a modal. It reads, word for word: "If you delete this channel, all the objects that use this channel will be set to default.
Would you like to continue?" Press Yes and the engine calls a nine-line function whose entire body removes one entry from a config array, then refreshes the settings window. No asset is opened, scanned or written. Every object keeps the slot number it had already stored, and that number now means a different channel, or no channel at all.
Insert a channel, or drag one up the list, and you get the same thing without the modal. Why the half you check is the half that is fine This is the reason the forum threads never agree. Somebody reports that reordering channels wrecked their project; somebody else replies that channel order is purely visual; and both of them have tested it. They tested different halves.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.