Bone & Socket Rename Surgeon - UE5 plugin
An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.
Bone & Socket Rename Surgeon - UE5 plugin is an Unreal Engine 5 plugin for Unreal Engine, paid.
Its title or description names Unreal Engine 5.
You renamed hand_r_socket to Blade_R in the Skeleton Tree. Unreal renamed the socket object and its preview attachments, and nothing else. The Blueprint component attached to that socket, the variable that names it, the Spawn Emitter Attached pin, the Play Sound notify: every one of them still holds the old name, which now resolves to nothing. No error, no warning. The sword spawns at the character's origin.
Bones do the same after a re-import: a physics asset built for Hips on a skeleton whose root is pelvis. Bone & Socket Rename Surgeon finds every stored bone and socket name in the assets that use a skeleton, lists each one that resolves to no bone and no socket with every place that holds it, and carries a rename through all of those places at once. Journalled, reversible, re-checked after saving, and runnable in CI.
What it does Audit, writes nothing. The asset registry names every asset that references the skeleton or its skeletal meshes.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.