Blueprint Default Surgeon - bulk reset and push Blueprint defaults (UE5)
An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.
Blueprint Default Surgeon - bulk reset and push Blueprint defaults (UE5) is an Unreal Engine 5 plugin for Unreal Engine, paid.
Its title or description names Unreal Engine 5.
The problem A designer tweaks a property on a placed Blueprint actor. That tweak becomes a per-instance override, and from that moment the actor stops tracking the Blueprint default. Weeks later somebody changes the default and hundreds of placed actors quietly keep the old value. Unreal can already fix this.
It just cannot fix it at scale, and the limit is not a setting you can change: "Reset Instance Changes to Blueprint Default" appears only when exactly one actor is selected. "Apply Instance Changes to Blueprint" also takes exactly one actor. Both are all-editable-properties or nothing. You cannot say just the intensity. Both act on the currently loaded level.
Neither ever tells you which properties it is about to overwrite. So the honest version of the workflow today is: select an actor, right-click, reset, repeat. Two hundred and forty times. Across twelve maps. Hoping nobody had a good reason for one of those overrides.
What this does instead Finds every placed actor whose properties have drifted from its Blueprint default, and moves the value in either direction — at N actors, per property, across every map, with a named preview first. Both directions.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.