Blueprint Clone Extractor - UE5 plugin
An Unreal Engine 5 plugin from Core Systems Asset Factory. Made with Unreal Engine. Paid.
Blueprint Clone Extractor - UE5 plugin is an Unreal Engine 5 plugin for Unreal Engine, paid.
Its title or description names Unreal Engine 5.
The same seven nodes, pasted into a dozen Blueprints. Play a sound here, spawn an effect there, apply some damage. It gets pasted into every pickup, door and turret, and when one copy needs a fix you have to find all of them. Unreal's Collapse to Function works on one selection, in one Blueprint, by hand. Nothing in the engine finds the copies. This finds them.
It reads every graph under the folders you name and reports each cluster of nodes that appears at least twice with the same wiring, ignoring literals and node positions. Each cluster is drawn as a small graph, every copy is listed by Blueprint and graph, and a table shows exactly what differs between the copies.
On a new project made from Epic's own Top Down template it finds one: five nodes pasted twice in BP_TopDownController, once for click and once for touch. Then it extracts them, and checks its work before saving anything.
One command turns every copy into a call to one new function: a member function when every copy sits in one Blueprint (its own variables stay in reach, as with Collapse to Function), or a Blueprint Function Library function when the copies span several.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.