Timber: 48 Tree Felling Styles for Godot 4
A Godot 4 addon pack from Core Systems Asset Factory. Made with Godot. Paid.
Timber: 48 Tree Felling Styles for Godot 4 is a Godot 4 addon pack for Godot, paid.
Its title or description names Godot 4.
Timber is a Godot 4.7 addon that makes the trees on your TileMapLayer choppable: 48 fell styles, every chip, log and stump drawn in code. Royalty free in your games. A free MIT lite with 12 styles is on this page. Each blow opens a notch in the tree's own bark. The last one brings it down one of 8 ways, from a topple to a burn from the foot up.
The crown breaks into clumps of its own leaves, the trunk into logs of its own bark, a stump stays, and later a sapling grows back. var timber:= TimberLayer2D.new() timber.tile_layer = $Trees add_child(timber) timber.chop_at(target, $Player.global_position) Your trees, as you painted them Tag your tree tiles with one custom data word (broadleaf, conifer-snap, palm-whip).
Timber finds a tree drawn as one big atlas tile, as several tiles painted together, or as a trunk with its canopy on a second layer. The first blow lifts it off the map; regrowth puts the exact cells back. What is inside 48 styles: 6 kinds x 8 falls. Broadleaf, conifer, palm, dead tree, birch and giant mushroom; topple, crash, snap, whip, uproot, slice, shatter and burn.
Signals for your game: a blow, a fall, a landing, and a log spawned where you can give wood.
AI disclosure, as the store page states it: AI Assisted, Code, Graphics
Paid · Get it on itch.io. Files, screenshots and the full description are on the store page.